![]() ![]() The armor is intended to be asymmetrical. ![]() Q: What is up with the Waistguard (No Cloth)? It looks like you forgot to remove a piece?Ī: I didn't forget. Each visor is intended to look and function a certain way. ![]() Q: Can you make a Night Vision version of the ATS visor? Or vice versa)?Ī: Swap the. Right now I'm happy with its functionality. Q: Do you intend on adding NVSE functionality to the mod, for toggle stealth and night vision?Ī: Eventually, maybe. If you want things to match up with another mod, you'll have to jump into GECK/nifskope yourself. Q: I can't equip X while using Y addon, can you make a patch so its compatible with Z mod?Ī: Nope, sorry. Q: The wrist is invisible when used with the Readius mod, can you fix it?Ī: I don't use mods like that, so its unlikely. Q: Animation/controls/everything lock up when using this mod, what gives?Ī: Creating a clean save before installing the mod has been proven to resolve this issue! Simply drag the included Data folder over your own and overwrite any files that may be present. Q: Things aren't showing up/Red Exclamation Points/Invisibility?Ī: Make sure you properly install the files to their appropriate directory. Q: The item codes you have listed aren't working!?Ī: Try increasing or decreasing your mod index number, even if it doesn't match the one associated with the mod. I've played around with different stealth effects with no foreseeable fix, so equipping a helmet seems to be the only way to go if things get too bad. I've seen it attached to the Pipboy, the Sun, the entire Player Character, or my Weapon. The stealth field causes hair to suspend itself virtually anywhere it pleases. Q: While the stealth field is active, my character's hair disappears/causes graphical glitches, what gives?Ī: Game-related bug. Delete the RCSS.esp file and 3NV/rcss folderĬommonly Asked Questions and Resolved Issues Start the Launcher, click 'Data Files', place a checkmark beside RCSS.espġ. Drag Data over to "(Program Files)\Steam\steamapps\common\fallout new vegas"Ģ. Recipe: 1x Assisted Targeting Visor, 1x Camera, 3x Sensor Module, 5x Scrap Metal, 1x Wonderglueįound in: Mysterious Bunker, near the reload/craft benches in a trunkįound in: Mysterious Bunker, in a trunk and on a shelfġ. Recipe: 1x Dragoon Helmet 1x Breathing Apparatus (found in an egg clutch within the Nook)Įff: Spotter Perk (aggressive enemies glow red when aiming)Įff: Aggressive enemies glow red, detect HP/DT of enemies, Improved Perception Alternatively, use the following codes with the console (XX represents the Mod Index number, found next to the File category in FOMM):įound in: "Grave", atop a cliff across from the Nook's entranceįound in: Mysterious Bunker, near the reload/craft benches Check various logs in the terminal to find clues related to the location of several RCSS items.įor a detailed description/spoiler of where to find the items, check below. Upon entering the Nook, you'll trigger a small quest that'll lead you to a terminal. East of the Abandoned Brotherhood of Steel Bunker, on the far east side of the map, and south of the Hoover Dam, you'll find a "Mysterious Nook" near a cache of Lakelurk eggs. Peruse the images tab for a visual reference. "Stealth Field Barrier", a static energy field that improves energy resistance Assisted Targeting Visor, an instant Spotter perk item that makes aggressive targets glow red Night Vision Functionality (A NV and non-NV version of the visor is included, simply equip to activate) ![]() Flashy de-stealthing shader when standing up from stealth mode, akin to nightkin Basic Stealth Functionality (A stealth and non-stealth version are included, simply sneak to activate) Fixed item ownership, so no thievery necessary to snag some fruit Fixed a problem that caused the Lakelurks within the Bunker to attack each other Fixed up the Bunker to be a little more home-like (Note: the place is safe to use as a player home, containers do not respawn) Revised the female waistguard's mesh to coincide with the armor's changes (see images for details) Revised the female version's mesh (see images for details) Logs from the Terminal now add notes to your Pipboy helmet now looks like a helmet when dropped) Added appropriate world models when dropping the items (E.g. Added recipes for combining/separating Pauldrons Added a flashy sound effect to the de-stealth effect Added the ability to craft 'upgraded' versions of the helm and ATS visor "RCSS" adds a reinforced version of the Chinese Stealth Suit to the Mojave Wasteland! With similar features as my original RCSS mod for Fallout 3, this mod implements a powered-up version of the Latexy Chinese Stealth Suit that resembles the likes of popular futuristic Ninja characters. ![]()
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